You can tell the graphic-novels section in a
bookstore from afar, by the young bodies sprawled around it like
casualties of a localized disaster. There were about a dozen of them
at the Barnes & Noble at Union Square one recent afternoon, in a
broad aisle between graphic novels and poetry. Not one was reading
poetry, but the proximity of the old ragged-right-margined medium
piqued me. Graphic novels—pumped-up comics—are to many in their
teens and twenties what poetry once was, before bare words lost
their cachet. The nineteen-sixties decided that poet types would
thenceforth wield guitars; the eighties imposed percussive rhythm
and rhyme; the two-thousands favor drawing pens. Like life-changing
poetry of yore, graphic novels are a young person’s art, demanding
and rewarding mental flexibility and nervous stamina. Consuming
them—toggling for hours between the incommensurable functions of
reading and looking—is taxing. The difficulty of graphic novels
limits their potential audience, in contrast to the blissfully
easeful, still all-conquering movies, but that is not a debility;
rather, it gives them the opalescent sheen of avant-gardism.
Avant-gardes are always cults of difficulty—Cubism, “The Waste
Land”—by which a rising generation exploits its biological
advantages, of animal health and superabundant brain cells, to
confound the galling wisdom and demoralize the obnoxious sovereignty
of age.
Start with Chris Ware, the thirty-seven-year-old Chicagoan
Picasso / Braque and young Eliot of graphic novels, whose “Jimmy
Corrigan: The Smartest Kid on Earth” (2000, Pantheon) is, besides
being viciously depressing, the first formal masterpiece of a medium
that he has proved to be unexpectedly complex and fertile. Set
aside, for now, the graphic novelists you probably most like, if you
like only a few: Art Spiegelman, Marjane Satrapi, Daniel Clowes.
Their peculiar literary qualities are distracting. The same goes for
Robert Crumb, for whom there is the added problem of a historical
significance: he is the father of art comics. Keep lightly in mind
the ever-teeming regions of genre: superhero, action, horror,
goth-girl. Give a respectful but wide berth to Japanese manga, which
occupy most of the shelf space allotted to graphic novels in
bookstores, their bindings as uniform as lined-up vials of generic,
obviously addictive pharmaceuticals. Dutifully paging, right to
left, through a score or so of translated manga, I register the buzz
of platter-eyed characters engaged in well-designed, pointless
violence. I pause at frames in which, amid suddenly silent ruins,
some liquid or another drips with a sound that is invariably
rendered plp plp plp. It’s not that styles
of sheer sensation are contemptible, but once you’ve said “Wow,” you
are close to having exhausted the subject. It is even a point of
honor with action comics—as with action movies and action anything,
like roller coasters—to leave us with only a suffusive, endorphin
glow. As for the dizzying byways of shojo, kinky romance manga for
girls, I throw up my hands in Caucasian senior-male bewilderment.
“Jimmy Corrigan” tells of a potato-headed,
hypersensitive office worker—“a lonely, emotionally-impaired human
castaway,” the author terms him—who lacks any notable personal
resource except a limitless capacity for mental suffering. Several
interlocking stories, many of which involve the miserable
eighteen-nineties childhood of Jimmy’s doppelgänger grandfather,
center on Jimmy’s first meeting, at the age of thirty-six, with his
absentee father, a figure of crushing banality. (Jimmy’s mother, who
lives in a retirement home, is a monster of self-absorption.) Ware’s
visual style recalls the clean-lined perfectionism of “Tintin,” the
classic adventure strip by the Belgian Hergé (Georges Rémi,
1907-83), whose book-length stories qualify as graphic novels avant la lettre, but it is far more varied in
design, with densely rhythmic layouts of small and large panels and
of close-up and long views, and it is subtler in color, with moody,
volatile pastels. Ware exercises an encyclopedic command of literary
and cinematic tactics—stream of consciousness, montage—with tropes
that are peculiar to graphic art: often effects of stillness, such
as a character’s blank takes, in which you sense mental wheels
turning (never to any very propitious end, in this case), and
landscapes and cityscapes infused with a droning dailiness. He
speeds and slows time, stops it, and can even seem to run it
backward, revisiting and revising recent events, or sideways,
incorporating alternative accounts of what’s happening. All this is
done with utmost precision. Reading “Jimmy Corrigan” is like
operating an intricate machine whose function is not immediately
apparent. Gradually, meanings emerge and emotions crystallize. None
gladden. Let one gross example stand for the book’s innumerable
bummers: Jimmy wanders outdoors, struggling to compose, in his mind,
his first-ever letter to his father. (“Dear Dad, Hi! How are you?
I’m your son . . .” “Dear Dad, Hi! My name is Jimmy. You might not
remember me, but . . .”) A mail truck makes its rounds in the
background. Jimmy sees deer behind a gas station across the street.
After trying to remember whether deer bite, and assuring himself
that they’re harmless, he steps toward them, happily. The mail truck
hits him.
The masochistic tenor of “Jimmy Corrigan,” while extreme, is
typical of serious graphic novels and, in fact, of most of the
modern comic strips that influence graphic novelists, at least of
the male kind. Comics heroines, from Little Orphan Annie to Wonder
Woman, are as a rule resiliently upbeat, however beset. (In a
preface to “Jimmy Corrigan,” Ware issues a questionnaire that’s
meant to gauge the relative grimness of the reader’s childhood. It
begins, “1. You are a. male. b. female. If b, you may stop . . .”) A
painfully humiliated hero is essential even—or especially—to
“Superman” and its vast spawn. Disregarded Clark Kent is the figure
readers identify with; his transformation into the Man of Steel
nurses the hopes and fulfills the rage of all underestimated boys,
but it can’t cure his loneliness. “Spider-Man” twists the knife by
making Peter Parker’s superpowers an added torment to him: he’d
rather be an ordinary guy. The theme of a publicly misjudged
character’s private anguish has grown, in comics history, to
dominate the form. Who today still relishes the pure ridicule of
“Li’l Abner,” or the convivial folk wisdom (brilliant wordplay
aside) of “Pogo”? Both were immensely popular before the ascendance
of “Peanuts,” the most important comic strip of the past half
century. Charlie Brown is Clark Kent without the colorful underwear,
and with all the possibly compensatory qualities split off and given
to other characters, mainly Snoopy. Jimmy Corrigan, in turn, is
Charlie Brown without the eternal childhood in an Arcadian
neighborhood. Ware teases out a nightmarish aspect of “Peanuts” that
Charles Schulz cushioned in whimsy: Charlie Brown is incorrigibly
mediocre, incapable of satisfactory relationships or achievements,
doomed to obloquy. His generous and trusting heart sets him up for
mishap and betrayal—which, in his little four-panelled world, where
nothing changes, he meets with a sigh. Jimmy’s world is
big—Chicago’s Sears Tower looms in misty silhouette outside his
window—and events in it have consequences. They give him nosebleeds.
They make him cry.
The influence of “Peanuts” pervades one variety
of graphic novel, the influence of the early MAD magazine another. In 1964, Marshall McLuhan
astutely called MAD, which first appeared
in 1952, “a kind of newspaper mosaic of the ad as entertainment, and
entertainment as a form of madness.” Bill Gaines, Harvey Kurtzman,
and the magazine’s other inventors counterattacked the manipulative
forms and messages of mass culture with a none too subtle parodic
wit that was angry at its root. It fed a furious, slightly scared
cynicism in its readers that was born of perceptions of falseness in
advertising, certainly, and in perhaps, well, everything with which
“they” presumed to know and affect our thoughts. What “they”
imagined we must be like, to swallow it all, was caricatured in the
sunnily moronic countenance of Alfred E. Neuman. MAD was almost as significant a cultural depth
charge of the nineteen-fifties as Elvis was. (I came across my first
issue in 1956 or so and immediately phoned two friends. All they
heard on the line, before they hung up, was convulsive laughter.)
Blending with the popularization of Beat literature and the comedy
of Lenny Bruce, MAD’s attitude entered into the great generational
joke of the sixties: feigned idiocy, faux innocence, the put-on,
camp. (Cogito: people over thirty don’t get it, therefore I am.)
Cartooning acquired a new, prevalently drug-enhanced function
configuring madness as entertainment. Its new paragon—a
writer-artist whose greatness still defies conventional
description—was R. Crumb, who inaugurated “Zap Comix” in 1968 in San
Francisco, at the center of a countercultural circus that was going
rancid around the edges. Crumb regrounded comics in the experience
of aging youths who, having embraced lives of antic alienation, were
stuck with them.
Even full-on, Crumb’s drawings tend to have an up-from-under
feel. The fat shoes of the striding character in his iconic “Keep on
Truckin’ ” image suggest a ground-level viewpoint, as does the
physiognomy of his feminine ideal: girlish above the waist, rolling
thunder below. (His unedifying sexual penchants and frankly jerkish
attitudes are inseparable from the truths he tells, unfortunately.)
Crumb’s contributions to the physics of comics recall Giotto’s (yes,
Giotto’s) to Western painting: acknowledging material mass and the
force of gravity. In a Crumb, when something or someone falls the
occasion doesn’t require a helpfully lettered “thud,” though he
might provide one; feeling the weight, you register its impact. It’s
a small matter of emphasis with big correlatives, ushering comics
from stylized backgrounds for fantasy to projections of tactile
space. The effect needn’t entail anything like realism. Its
precedents include, in comics history, the topography of Coconino
County, in George Herriman’s “Krazy Kat” (1910-44). In that pocket
immensity, as indifferent as the universe, a mouse might hit a cat
with a brick, and a cat might enjoy it though a dog objects. After
Crumb, a widespread rediscovery of Herriman became crucial to
several styles of the nascent graphic novel, in particular that of
Spiegelman’s “Maus” (1986, Pantheon). The Jewish mice, German cats,
and Polish pigs of that extraordinary epic live their fates in
surroundings that not only contain but witness and reflect on the
action: the kitchen in which Spiegelman interviews his father, a
setting of safety in the here and now, emotionally frames the all
but unbelievable ghastliness of the there and then. To become
novelistic, comics needed capacious structures of space and time in
which their characters could come and go.
Graphic novels induce an enveloping kind of
emotional identification that makes them only too congenial to
adolescent narcissism, in the writing no less than in the reading.
Why arduously muster the persona of a Charlie Brown or a Jimmy
Corrigan when your own fascinating self is right at hand? A problem
for the autobiographical graphic novel is that its author’s life
experience may consist mainly in compulsive cartooning. But the
trailblazer of this mode, Harvey Pekar, is not a cartoonist at all,
barely a writer, and well past adolescence, at least
chronologically. Pekar, a lumpish Cleveland file clerk, came to
public notice in several appearances on the David Letterman show, in
the mid-nineteen-eighties, and was portrayed by Paul Giamatti in
“American Splendor” (2003), a movie based on comics that Pekar wrote
and others drew. A jazz and comics buff blessed with a connoisseur’s
taste and remarkable powers of persuasion, Pekar met Crumb in
Cleveland in the sixties and enlisted him to illustrate long, grumpy
monologues that told the story of his shambling existence.
(Desultory personal content in a bravura visual form quickly became
fashionable among younger artists, most of it quite bad.) Pekar has
since dragooned several other cartoonists to his exquisitely tedious
ends. The latest is Dean Haspiel, who performs with virtuoso flair
in “The Quitter” (2005, DC Comics/Vertigo), relaying Pekar’s
confessions as a working-class dude who grew up with little in his
favor except a knack for beating up other dudes. Pekar reviews the
futilities of his life with humorless fixation and zero insight. He
is the accidental minimalist of the graphic novel.
The best first-person graphic novel to date, “Persepolis” (2003),
and the second-best, “Persepolis 2” (2004, both Pantheon), are by a
woman, Marjane Satrapi. They suggest a number of rules for the form:
have a compelling life, remember everything, tell it straight, and
be very brave. “Persepolis” is about Satrapi’s childhood in Tehran
during the Islamic Revolution of 1979 and the Iran-Iraq War.
“Persepolis 2” follows her to school in Vienna, then back to Iran,
and again to Europe, perhaps for good. Her parents are
upper-middle-class Marxists, whose extensive family and social
connections and political involvement exposed her to the full tumult
of the times. Her uncanny way of incorporating exposition, with nary
a stumble in her pell-mell narrative momentum, immerses us in the
lore of Iranian history and culture. Drawn in an inky and crude
visual style that is as direct as a slap, the books track her
imaginings and her passions, which are wonderfully responsive,
though usually inadequate to the realities of the situation. It’s a
comic strategy that maintains buoyancy even in the face of the
oppression, torture, and death of people dear to her, without for a
moment treating the ordeals of others as secondary to her own.
Satrapi’s unforced empathy contrasts with the self-pitying
tendencies that are common to first-person comics written by men.
Her stubborn ingenuousness may cloy (she has said, “Instead of
putting all this money to create arms, I think countries should
invest in scholarships for kids to study abroad”), but we don’t go
to graphic novels for political philosophy.
At least one artist, however, raises hopes for the graphic novel
as a vehicle of political journalism. The Maltese-born Seattle
resident Joe Sacco’s much lauded “Safe Area Gorazde: The War in
Eastern Bosnia, 1992-95” (2000) and “Palestine” (2001, both
Fantagraphics) are personalized explorations of those terrible
imbroglios, packed with illuminating information and peopled with
hurting, raging, sometimes hilarious denizens. The raucous, tumbling
visuals commandeer the reader’s attention; we’re along for the ride,
and we hang on tight. But Sacco’s success in combining the nerve and
the savvy of war correspondence with the infectious rhetoric of
comics may be not only inimitable but sui generis. In the new
“Pyongyang: A Journey in North Korea,” by Guy Delisle (2005, Drawn
& Quarterly), the French-Canadian cartoonist describes, in a
twee drawing style without a whisper of emotional force, a recent
two-month stint during which he supervised animators of children’s
cartoons in the world’s most disheartening capital city. Confined to
an office and a nearly deserted hotel, and shadowed by taciturn
guides and interpreters, Delisle adds only topical highlights to
what might otherwise serve as a standard account of an unusually
boring work assignment anywhere. Steve Mumford’s “Baghdad Journal:
An Artist in Occupied Iraq” (2005, Drawn & Quarterly)
disappoints in another way: it offers realist watercolors that are
accomplished but no more expressive than photographs, and the
writing that accompanies them is pedestrian and prolix. If it
weren’t for Sacco, the lately alluring idea of fully engaged and
engaging illustrated reportage would be a chimera.
Will Eisner’s “A Contract with God,” a book of
stories finished in 1978, is regularly termed “the first graphic
novel,” at the instigation of the author himself, who died this year
at the age of eighty-seven. Eisner created a masked-crime-fighter
comic book, “The Spirit,” in his youth; he was not a modest man, but
legions of admirers forgave him that, as they forgive his work’s
cornball histrionics. Rooted in German Expressionism but more
reminiscent of MAD-type burlesque than of
George Grosz, his characters rub their hands, tear their hair, and,
if they happen to fancy something, slaver. Next month, “A Contract
with God” will be reissued with two other collections—“A Life Force”
and “Dropsie Avenue”—as “The Contract with God Trilogy” (Norton).
All the tales, which take place on a single block of the fictional
Dropsie Avenue, in the Bronx, concern mostly Jewish characters and
are set largely in the Depression era. The title story tells of a
Russian immigrant, Frimme Hersh, who promises God a life of service
in return for his favor. He is a beloved member of his synagogue
community until the death of his adopted daughter embitters him,
whereupon he curses God and becomes a rapacious real-estate tycoon.
Heartsick in old age, he asks the rabbis to write a new contract,
committing him to philanthropy. That night, Hersh dies, and
lightning immediately strikes Dropsie Avenue—never leaving well
enough alone is apparently a principle for Eisner. Over-the-topness
is endemic to the comics, of course—an industry standard for popular
action and horror titles, as well as for manga, and the default
setting for Crumb’s work. But it is ill suited to serious subjects,
especially those that incorporate authentic social history.
Comics used to inhabit a world separate from that of grownup
cartooning (a specialty of this magazine), which exploits the
clownish and melodramatic proclivities of comics in reverse, and
with studied understatement Daniel Clowes closes the gap. To winkle
out meaning from indirect or muted expression flatters and delights
our intelligence; it is a cynosure of urbanity. Clowes extends it to
realms of middle-class comedy, set in small cities, with admixtures
of the surreal and the gaudily neurotic—“Peanuts” with grievous
tics. His “Ghost World” (1998, Fantagraphics)—transposed to the
screen by Terry Zwigoff, in 2001, with flat compositions and an all
but affectless acting style faithful to the original—is about the
coming of age of two high-school girlfriends, in glum and often
sinister circumstances, and involves a good deal of snappy patter,
considerable cruelty, and an ultimate betrayal that would make you
feel like a sucker if you hadn’t observed the author’s abundant
warnings not to identify too poignantly with the heroines. Clowes
plays crisp, bland cartooning, at times reminiscent of the old “Can
You Draw This?” matchbook ads, against stealthily nuanced writing;
reading him, it’s as if someone or something, nonchalant and a
trifle bored, had invaded the control room of my thoughts and
feelings, and were flipping switches. The short but replete “Ice
Haven” (2005, Pantheon), a pageant of twisty characters and
subplots, tells of what seems to be a murder along the lines of
Leopold and Loeb but isn’t, although there’s plenty of psychological
collateral damage to all.
One character, a “comic book critic,” ruminates over his
breakfast cereal, “While prose tends toward pure ‘interiority,’
coming to life in the reader’s mind, and cinema gravitates toward
the ‘exteriority’ of experiential spectacle, perhaps ‘comics,’ in
its embrace of both the interiority of the written word and the
physicality of image, more closely replicates the true nature of
human consciousness . . .” Well put, though it’s rubbish. (Clowes’s
critic is a figure of fun.) If the true nature of human
consciousness were replicable, the art form that succeeded in doing
it would crowd out all others. The true nature of human
consciousness—in the time that can be spared from the quest for
food, sex, and whatnot—is to enjoy itself by every means possible,
an aim enhanced by aesthetic inventions from the “Ring” cycle to
Cracker Jack prizes.
A certain theoretical frenzy about comics today is
understandable, as it has been in other art forms in periods of
their rapid development—think of the debates about painting that
roiled Renaissance Italy. But such intellectual arousal rarely
precedes creative glory. On the contrary, it commonly indicates that
an artistic breakthrough, having been made and recognized, is over,
and that a process of increasingly strained emulation and
diminishing returns has set in. Nearly all art movements are
launched by work that, when the dust clears, turns out to have been
their definitive, peak contribution. “Les Demoiselles d’Avignon”
looms over the busy ramifications of Cubism as “The Waste Land”
looms over the modern poetry that it inspired. Accordingly, there
may never be another graphic novel as good as “Jimmy Corrigan,” even
by Ware himself—whose current serial in the Times
Magazine, though tangy, bespeaks a style on cruise control.
But if the major discoveries of the graphic novel’s new world of the
imagination have already been accomplished, its colonizing of the
territory, like its threat to foot traffic in bookstore aisles, has
only just begun. 